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Rewarding participants for longitudinal studies


Before collecting data for my study, I've been researching the most effective way to reward of participants for games user research studies that span months and years. Ideally, the reward should entice participants to stay for the entire data collection period.

Note: When I say researching this area, I mean reading the literature and asking user research specialists in academia and industry.

And without further ado, here's the feedback received: